A Virtual Reality experience made in UE4. This is one of my environments Victorian Era inspired area of my thesis Rubbish Prim and Proper.

I have personally concepted, sculpted, textured, and lit every modkit piece, prop, particle, and material. There are over 150 different static meshes that make up this environment all created over the span of five months. I created most of my materials using Substance Designer and Substance Painter and a few using the power of Unreal's material editor.

The pictures are rendered in real time and utilize post processing effects of Unreal.

These are some of the props I worked on for this project. Most of these pieces are created in Maya and High Poly trim sheets are baked down from Zbrush. All textures were created in Substance Designer and Painter and are capable of making instances.