Resume
Brooke Routh
3D Artist
(941) 807-3988
GAME ART EXPERIENCE
Environment Art Intern- SMITE/ Hi-Rez Studios
Alpharetta, GA, May 2017 - August 2017
Collaborated with a team to create beautiful modular environments within UDK
Concepted, modeled and textured stylized props that were game ready
Created LODs for various props
Updated textures that needed refining
Provided world building to Season 5 Map of Conquest
Academic Studies/ Ringling College of Art + Design
Sarasota, FL, August 2015 - PRESENT
Personally created high-quality PBR modular environments
Collaborated with teams of students to create beautiful modular environments and biomes within UE4
Designed and modeled highly detailed props and weapons capable of articulation
Used precise blueprints to create 3D replicas of hard surface objects
Designed and modeled a character and vehicle for gameplay purposes
Utilized cascade to create particles for articulated props
Freelance Concept Artist/ Dane Bardroff
Bradenton, FL, May 2016 - August 2016
Created concept art for the main character
Made the top-down character modular; ready for flip-book animation to use for in house engine
EDUCATION
Ringling College of Art + Design / BFA Game Art
Sarasota, FL, May, 2018
State College of Florida / AA
Bradenton , FL, May, 2018
SKILLS
Proficient in: Unreal Engine 4, Autodesk Maya, 3DS Max, Zbrush, Marvelous Designer, Adobe Photoshop, Illustrator, Premiere, Indesign, 3D Coat, Xnormal, Substance Painter, Substance Designer, Perforce
Working Knowledge in: Adobe, Audition, Quixel nDo, Cascade, Unreal Engine Blueprinting
AWARDS
Best of Ringling 2016, 2017 (annual juried show) where my Race Track, Workshop, Modkit and Biome were chosen to represent the best of the Game Art department
Bright Futures Scholarship
Ringling Dean Scholarship