Resume

Brooke Routh

3D Artist

(941) 807-3988

gingerkeeed@gmail.com

GAME ART EXPERIENCE

Environment Art Intern- SMITE/ Hi-Rez Studios

Alpharetta, GA, May 2017 - August 2017

  • Collaborated with a team to create beautiful modular environments within UDK

  • Concepted, modeled and textured stylized props that were game ready

  • Created LODs for various props

  • Updated textures that needed refining

  • Provided world building to Season 5 Map of Conquest

Academic Studies/ Ringling College of Art + Design

Sarasota, FL, August 2015 - PRESENT

  • Personally created high-quality PBR  modular environments

  • Collaborated with teams of students to create beautiful modular environments and biomes within UE4

  • Designed and modeled highly detailed props and weapons capable of articulation

  • Used precise blueprints to create 3D replicas of hard surface objects

  • Designed and modeled a character and vehicle for gameplay purposes

  • Utilized cascade to create particles for articulated props

Freelance Concept Artist/ Dane Bardroff

Bradenton, FL, May 2016 - August 2016

  • Created concept art for the main character

  • Made the top-down character modular; ready for flip-book animation to use for in house engine

 

EDUCATION

Ringling College of Art + Design / BFA Game Art

Sarasota, FL, May,  2018

State College of Florida / AA

Bradenton , FL, May, 2018

 

SKILLS

Proficient in: Unreal Engine 4, Autodesk Maya, 3DS Max,  Zbrush, Marvelous Designer,  Adobe Photoshop, Illustrator, Premiere,  Indesign, 3D Coat, Xnormal, Substance Painter, Substance Designer, Perforce

Working Knowledge in:  Adobe, Audition, Quixel nDo, Cascade, Unreal Engine Blueprinting

 

AWARDS

Best of Ringling 2016, 2017 (annual juried show) where my Race Track, Workshop, Modkit and Biome were chosen to represent the best of the Game Art department

Bright Futures Scholarship

Ringling Dean Scholarship