My submission for the 2017 Blizzard Student Environment Art Contest! Everything was concept, modeled and textured by yours truly over the course of four days! 
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I created concepts in Photoshop, Lowpolys in Maya, Highpolys in Zbrush and baked down in Substance Painter. My ground textures were made in Substance Designer. Using only diffuse maps was a challenge but I like the result!

WitchHovel_Process.gif
Outhouse[1].gif
textures_1.jpg
textures_2.jpg