My submission for the 2017 Blizzard Student Environment Art Contest! Everything was concept, modeled and textured by yours truly over the course of four days!
ᕙ(⇀‸↼‶)ᕗ
I created concepts in Photoshop, Lowpolys in Maya, Highpolys in Zbrush and baked down in Substance Painter. My ground textures were made in Substance Designer. Using only diffuse maps was a challenge but I like the result!