Big Mama TT

My lovely curvy lady! I wanted to take the opportunity to create a nontraditional character for this project; So I created a ruthless biker-chick that has gone through the apocalypse and back.

My first opportunity to create in Zbrush. This was a great introductory project to my favorite software. 

I modeled the low poly mesh in Maya, then worked in Zbrush to create the high poly. I retopo'd in 3D-Coat along with Maya and textured in Substance Painter. She is completely rigged.