Over the summer of 2017 I was hired on as an Environmental Art Intern on the SMITE team and spent the next three months working with an experienced team of professionals, world building and making various props. It was my first time working with more stylized work and can definitely say it was an amazing experience. I was able to learn a new program (3DS Max) and learned a monumental amount about art in general.

 

Here is some of the work I was able to save, all included in game.

This is one of the props I created for the Summer of Smite 2017. I created the concept for each totem, modeled them in Zbrush, created the low-polys in 3DS Max, Started the base textures in 3D Coat and finished them in Photoshop.

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One of my favorite projects that I had the privilege of working on. This also was the first assignment I had at Hi-Rez Studios and enjoyed the challenge of working in an art style that I don't usually use.

These are the screenshots taken from the in-game Summer of Smite 2017 screens. I modeled the huts, stage, microphone, torches, chairs, drinks, diving board, speakers, spin boards, totems, and lanterns. The textures were made utilizing 3D Coat and Photoshop.

A prop that is included in the new season 5 map of Conquest.  I created the concept in Photoshop, modeled the high-poly in Zbrush, created the low-poly in 3DS Max, Started the base textures in 3D Coat and finished in Photoshop

These are my bushes that are sprinkled over the new season 5 Conquest map.

These are my bushes that are sprinkled over the new season 5 Conquest map.

These flowers are in the fountain camps are meant to give a fruitful, magical feeling to the surronding area.

These flowers are in the fountain camps are meant to give a fruitful, magical feeling to the surronding area.

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